![]() ![]() In practice, this system of discovering unknown goals is balanced out by several goals which are relatively easy to obtain, such as "finish a race three times" or "race on every course," and various other goals which only require the accrual of play time these, in turn, make it easier to find out what other, more specific goals are, since each goal unlocked will open up the objective of the goals touching the goal completed. When a goal is completed, the squares fill to reveal completed goals. Each square has a hidden goal contained inside it, and certain goals also have unlockable content attached to them, such as alternate machines, new items and courses, new characters, and music tracks for the sound test. These are 12x10 grids which contain 120 squares, all of which are initially blank. Gliding is also a definitive feature of the game, as the player can control the crafts' altitude when they go airborne.Įach of the three modes of the game has a "checklist" associated with it. Other than the use of the Control Stick to steer, the A button performs all other actions in the game, including braking, charging up for a boost, sucking in nearby enemies and thereafter using the powers absorbed from them. Unlike most racers, no input is necessary for the craft to move forward. The simple controls are a defining feature of Kirby Air Ride. Players take control of Kirby or any of his multicolored counterparts to compete in races or other minigames. ![]() With the exception of a few spaces, the Checklists in Kirby Air Ride have their objectives randomly scattered through the grid every time a new save file is created.Kirby Air Ride is played primarily through use of a vehicle, many of which are taken from previous Kirby games, such as the Warpstar.Each time a medal is earned, Battle Coins are awarded to the player, which can be used to unlock abilities and characters, battle modes, Headgear, and music files. While not called a Checklist, this title has a medal board which functions basically the same as previous Checklists. The amount required is as follows:Ĭompleting the checklist is required for 100% completion of the game. While objectives can be completed at any time, the objectives are not shown to the player until enough Medals are collected to do so. There are 35 tasks in all, separated into five pages. Kirby Mass Attack Main article: Checklist (Kirby Mass Attack)Ī Checklist is kept in this title, which is filled in by performing various tasks in the main game. Filling in all 120 for each one is necessary for 100% completion, and all boxes of the completed Checklist will turn gold-colored (except for those checked off by the purple filler). The following pages link to tables listing each objective, and rewards, if applicable:įilling in 100 boxes is necessary to 'complete' the game mode, which unlocks its Ending movie. Each list has 5 fillers to obtain, which means the player only has to complete at least 115 objectives of a Checklist. ![]() One reward in particular is a purple Checklist filler, which the player can use to automatically complete an objective they find to be too difficult, or just don't want to bother with. When clearing certain objectives (red boxes after completion), rewards are given, such as Kirby palette swaps, new Air Ride Machines, Sound Test music tracks, and other rewards. From there, adjacent boxes to those cleared in the list will have their objectives shown. At first, the objectives will be unknown to the player, but playing the game should be enough to unlock the first few by happenstance. Each list consists of 120 boxes, each with their own objective to satisfy. There are three distinct Checklists in Kirby Air Ride - one for each game mode. Screencap of a partially filled-in Checklist for City Trial. ![]()
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